Issue #1, 32 pages in length opens
up with a short fairy tale about a king and his two children; the prince
and the princess. The prince is wicked and the princess is pure,
and the king must decide which of the two will inherit the throne when
he gone. The problem is that dictum states that the crown must go
to the eldest son. The king, unable to decide whether to follow tradition
or common sense, asks the help of a wise women.
The wise woman, however, is really a witch in disguise,
and she has her own plans. She tricks the king into holding a contest
by which fate will decide who will rule the kingdom. Following her
instructions, the king goes off in the night and hides the crown in the
Sleeping Wood. The next day he proclaimed to the kingdom that he
was sending his two children off to hunt for the prize, and that whoever
was first to hold the crown above their head would be the next ruler of
the kingdom.
What he did not know was that the witch had followed him
out into the woods and noted where he had hidden the crown, and meant to
go back the next day and win the title of queen for herself. What
she did not know, however, was that the young prince, who was aware
of what she was doing, followed both the king and her into the woods,
and then took up the crown and hid it in a different place that only he
would know of. But what none of them knew, was that young
Rubel, a boy thief who often frequented the Wood saw all of this, and after
they had all gone back, took the crown for himself and carried it off into
the night.
The next day, the two children were sent off, and the
princess, Katara, was booed, because the people foolishly believed that
their prince was the better of the two. So, feeling dejected, she
didn't bother and just sat at the edge of the forest and felt miserable.
It wasn't long before the thief, Rubel discovered her there, and learned
her story. He happily produced the crown from his sack and offered
it to her, but she gasped, for he held it high above his head, which
according to her father's rules, made him the next heir to the throne.
When she told him this, he was very unhappy. "But I'm a thief!
I don't want to be a king! Yuk! What am I going to do?"
Between them, they came up with a solution, deciding that
he would swear an oath of allegiance to her; a thief's oath which would
bind him to her service, Now, Before, and Forevermore. Thus, he had
found the crown for her, and not for himself at all. The princess
cut for him a lock of her hair to seal the oath, and thus satisfied, they
part ways. She returned to the city with the crown and won the contest.
Her father was very pleased at having had a difficult decision made the
way his heart wanted it without having to make it himself. The witch,
the prince and the people of the city, however, were very angry and swore
this would not be the end of it.
The prologue ends, and the issue cuts to several years
later, when Rubel, now 14, is returning home after a four year ocean voyage.
Upon reaching port, he is excited about seeing all his
friends again, including the wizard, Quinton Zempfester, with whom he was
close when small. He discovers, however, that his captain, through
a contractual finagle plans to hold him for ransom aboard the ship.
Rubel makes an escape and is quickly caught by guardsmen to whom he tells
his story. He is shocked to learn from them that his Grandfather,
who was supposed to meet him at port, was likely drowned when the ship
he was on went down. In a show of pity, the first mate allows Rubel
to go, warning him not to come back, or the captain would have him caught
again and severely punished.
Rubel goes off to seek Quinton, and discovers the wizard's
tower abandoned and Quinton himself missing. One after the other,
Rubel discovers that all his old friends have vanished or died, and that
he is utterly alone. At last, he travels from the city to the forbidden
Sleeping Wood, where he seeks his last two friends; the Angel's tree, and
Varkias, the Imp. The tree he finds standing dead, and the imp has
turned to metal up in the branches, and Rubel curls up into a ball and
cries. It is then that the Shadow Lady approaches.
The Shadow Lady is a beautiful, dark sorceress, and she
offers him love and immortality, and she stalks around the tree, casting
her spell upon him. In this moment of weakness, Rubel reaches to
take her hand and bind his heart to her, but at the last instant, the Angel's
tree, which was not entirely dead, casts some of its magic into Varkias,
waking the imp from his metal sleep. The imp flies in the face of
the sorceress, and warns Rubel that she is trying to trick him and not
to take her hand. Rubel comes back to himself and the Shadow Lady's
spell is broken.
She draws two black swords, and Rubel swings a silver
amulet Varkias had been guarding. The Amulet, which we later learn
contains the princess' lock of hair, represents a strong magic which drives
the Sorceress back. She flees and Rubel and Varkias are left alone,
victorious.
Issue #2
This issue opens with a nightmare in which Rubel relives
a night time storm aboard the trading vessel he served upon. During
this storm, he witnesses the captain issue abusive commands which end up
destroying one of Rubel's crew mate's arms. The dream also figures
a spectral Shadow Lady, who offers Rubel one of her black swords which
he takes and uses to kill the captain. Rubel wakes in a sweat.
The boy and Varkias spend the morning making plans to
visit the princess. Rubel believes she will grant him some horses
and dogs and men to go looking for his lost friend, the Wizard Quinton.
He imagines grandly that he will kneel before the princess and tell her
all the stories of his adventures over seas and that she will adore him.
Varkias argues that he is supposed to bring a princess treasure, and that
stories are a poor substitute. The pair debate this, and nothing
is resolved, by which point they have journeyed into the heart of a busy
market district.
Varkias suddenly becomes agitated, recalling that there
was something he was supposed to remember; something from the night before
when they were sleeping outside the city walls, but it is too late.
A little boy in the crowd sees Varkias and cries out that Rubel has a little
man with bat's wings sitting upon his shoulder, and all the people gasp
and stare in horror and amazement.
This issue touches upon the origins of the Sunken City,
and the history of the East Road through the Sleeping Wood. As well,
this issue contains a collection of early comic strips from Oakley's post
college days, which detail the adventures of Quinton Zempfester in the
small borough of Millbrook, a series which later becomes integral to the
main story. As well, the inside back cover contains the first of
the Desmond the Daring humorous space adventure cartoons.
Issue #3
Rubel and Varkias, in dramatic style, woo the audience
with their presence, aptly saving themselves from what could have been
a disastrous encounter. The effect the pair has upon the common people
is touched with a good and warm magic, and the people fall in love with
him, and are impressed to hear that he serves the princess. One asks,
"How do you know where the princess is?"
Rubel, after the people feed him a free breakfast, leaves
for the docks. After the morning's argument over the value of stories
v.s. treasure, he decides that he will present the princess with the special
knife which figured in one of those stories. The knife, however,
is aboard very ship he escaped the day before. Returning to the vessel,
he causes a stir among the crew, and breaks into the captain's office.
He stops with a gasp when he sees standing before him, jabbed into the
floor, is one of the Shadow Lady's black swords. It has her signature
black ribbon bow tied about its hilt.
He is interrupted from his stunned reverie by the voice
of captain McGovern who has returned with two huge, armored guardsmen.
Just before Rubel is attacked, he spies standing far above in the masts
the Shadow Lady watching him. The two Iron Guards fire upon Rubel
with massive spring lock guns, making it clear that they mean to kill him.
In a panic, he barricades himself in the captain's office
with the sword. The issue ends.
(This issue contains the origin of Varkias, and premonitions
about the nature of the black knights which appear with the captain to
hunt him.)
Issue #4
Rubel, barricaded in Captain McGovern's ship office, gazes
at the ebony black sword standing before him and he must decide what to
do in the moments before the Iron Knights smash in. The sword is
clearly magical and if he uses it, he could likely defeat the two knights
with ease, but what else would it mean? During his moment of indecision,
he is struck by an old memory of a tapestry he once saw as a very young
boy; a very old tapestry which depicted the city being overcome by a black
citadel rising on the ocean, from which marched thousands of black, faceless
knights of exactly the same sort as the two which battered at the door.
The Iron Knights smash through the door, and Rubel leaps
away, and rescues the small shelly knife from his trunk, and then scampers
past the lumbering giants, through the door. With a battle cry, he
lands on the captain whose gun did not fire when he pulled the trigger.
Rubel stabs and breaks the captain's shoulder. Then he stands and
declares out loud to all the sea men and docks men that he has destroyed
the captain's shoulder in payment for Mr. Curry, a shipmate of Rubel's
whose own shoulder was crippled by the captain. He then bounds away,
again triumphant, having solved the problem and without taking up the evil
sword to do it.
He stops in a market place to replace his shirt, now spattered
with blood, with a clean one. He steals the shirt from a pair of
serving girls who engage him in conversation. When their mistress
sees them talking to a wild boy, scolds them and demands to know who Rubel
thinks he is, at which point Varkias, who had been hiding, pops out.
The girls and their mistress gasp in surprise, and Rubel laughs and tells
them with a bow that he is the princess' thief, and that he is at their
service should they ever need it. Then he leaves them and runs through
the market, meaning to head at once to palace to visit the princess Katara.
Before he can get very far, however, he runs into a large
contingent of guardsmen led by mounted Iron Knights. They appeared
to all be looking specifically for him, and they attack. Rubel escapes
up and in through the window of a town house. From below, Rubel hears
the Lady of the house allow the guards in and tell them that she is a supporter
of the Prince's and that her husband is with the guard.
Rubel hurls pots and furniture down the stair well upon
the guardsmen. But just as he is about to push a huge ceiling height
cabinet down, the captain of the guard races up the stairs and grabs his
arm. The issue ends.
(Also in this issue is a five page short story detailing
Quinton and Heath in Millbrook. In this piece, the wizard Quinton
and the kids are trying to bury a stolen and cursed treasure in their backyard.
Heath learns that her cousin, the gardener and Quinton, have formed a secret
society called the Monster Slayers, to defend the land against evil.
She is granted membership in the group, and asked if she would like to
become Quinton's apprentice, to which she enthusiastically agrees.)
Issue #5
Rubel manages to slip from the guard captain's hold and,
in doing so, sends a huge cabinet down upon the soldiers racing up the
stairwell. They chase him into a small room, and run around trying
to catch him. Rubel dives out a window to a rooftop and the guardsmen
follow and chase him. From below, foot soldiers and the Iron Guard
fire up at him, and all the people surge into the streets to watch the
spectacle.
Rubel nearly escapes, but finds his path ended when he
runs out of rooftops to jump to. The guardsmen come up puffing and
take aim, but the captain with whom he was struggling calls for them to
hold their fire. He approaches Rubel himself, and appeals to him
to give up. It becomes clear from what he says that the guardsmen
were warned of Rubel and Varkias in advance, and that they believe Rubel
was sent by the princess Katara.
One of the other guardsmen jeers at Rubel, declaring the
princess is insane and wicked. He tells him that she eats live animals.
Rubel burns with indignation and tells the soldier that he should be ashamed
for speaking of his sovereign with such disrespect. The soldier barks
at him in rage, and saying that he would kill her if he got the chance.
Rubel reacts with anger, slays the man, and runs down the rooftop and jumps
into the crowd below. He lands upon a soldier, and disarms two others.
Then standing with the gun, he pauses. Varkias urges him to kill
the two guards and then fight the others, but Rubel declines, saying "These
men are just soldiers. But they are the Prince's soldiers, and I
know about the prince! And if I find out that anything has happened
to Katara, I won't spare a single one of you! Not one!"
At that moment, the crowd, awed by Rubel, parts before
galloping cavalry men who bear down upon him with swords drawn.
The issue ends.
Issue #6
Ducking and rolling Rubel avoids being killed, and accidentally
unhorses one of the cavalry men. Comparing the odds between himself
and the soldiers and Iron Knights lined up before him, he leaps upon the
riderless horse and gallops away. After eventually losing his pursuers
in the city, he rides for the palace. He hopes to find the princess,
and he hopes to find her well and sane, but he has many rising fears.
On the way to the palace, the story flashes back to a day long ago when
Rubel was a very little boy on a visit to the castle.
During this visit, arranged by his grandfather, Rubel
was taken by a delivery man to the servant's areas of the palace for an
educational tour. The serving staff were prepared to be annoyed by
this incursion, but find themselves delighted by his presence, and by their
chance to impress such an honest, bright and curious child as Rubel was
at the age of five. He was given a tour of the laundry rooms, the
kitchens and the stables, each by their respective overseers. He
then asked if he could see the king's horse and stables, and an officer
was consulted. The officer was not amused at first, telling him that
being an orphan wasn't anything particularly special. Rubel countered
by saying "It is if you were born in the forest. I'm a thief."
The adults balked at this with amusement, but the officer
asked with seriousness, "Oh you are, are you? And you think the king
would want a thief going over his horses, do you? Knowing how to
get in and out? That's quite the education, I'll warrant young man!"
Rubel told him back with equal seriousness, "I wouldn't
steal anything from the king. Not unless he deserved it, and I like
the king."
The officer thought for a long moment and then having
decided that he is amused by the idea, took Rubel off on a tour of the
upper levels of the palace, giving him a lesson as he went. He described
to Rubel the political process of being a king, and the various ways evil
people could bend the process to their own ends, or even destroy it outright.
Rubel listened to all of this in quiet wonder, absorbing it all and then
telling the officer that such things were very bad! The officer laughed
and, by that point enjoying the tour, took Rubel to the drawbridge and
gave him a few hints at how one might really break in to see the king.
He then caught himself, realizing that his tongue had grown loose, and
that he was compromising his position terribly by showing such things to
anybody, regardless of age.
But at that point, he was taken by a strong force which
compeled him to speak in words which were perhaps not his own. He
told Rubel some of the most important things about being a thief; about
always following ones own rules, and of doing the right thing even when
it flies in the face of the law and society, and of the dangers which come
as a result. The story returns to the present, with Rubel dismounting
before the drawbridge.
There is nobody around at all; not even guardsmen, and
then all at once the drawbridge opens up with a boom and lowers of its
own accord, and the issue ends.
Issue #7
Rubel and Varkias make their way across the drawbridge
and enter the palace. They are chilled by the eerie stillness of
the empty monolith, and Varkias warns Rubel that there is dark magic in
the air. Rubel warns that they should stay close to one another;
that are stronger that way.
They make their way up to the king's bed chambers, and
find the liege lying very sick in bed. They have barely moments after
making this discovery before Varkias is picked up by some magical force
and flung out a window, which slams shut. Rubel fights with the window,
cannot open it, and turns to see the Shadow Lady emerge from a dark corner.
She greets him well the day, and moved toward him, speaking
mesmerizing words, which quickly hypnotize him. She hands him the
bloody shirt he discarded and instructs him to put it on, which he does.
She also tells him that back on the ship, when his captain tried to fire
his captain's gun at him, it really DID go off. -And that it struck
him in the stomach. Rubel looks down and sees with horror that she
is telling the truth. There is a bloodied boltlock bolt stuck deep
in his side. Snapped from the trance, he collapses to the floor.
She tells him to be patient, that it wouldn't take too
long, and that to avoid further hurting himself, he should try to refrain
from moving about. Rubel growls at her, and struggles to his feet.
He leaves the room, and discovers that the palace is suddenly back the
way it was supposed to be; full of people. The Royal guard, whose
sole duty was to protect the king, are shocked to see Rubel walk out of
the king's chamber. They immediately detain him and check upon the
king, but Rubel slips from their grasp and runs. They chase, but
Rubel stops up short, nearly running into the princes soldiers occupying
the floor below.
It is made clear from the words that the two parties of
guards exchange that they are both aware that Rubel is probably princess
Katara's thief, and that each group is the enemy of the other. Both
parties want Rubel for their own reasons, and a battle breaks out.
Rubel is locked away in a small room, and the story focuses on the battle,
which at first falls very much in the favor of the older, more experienced
troops belonging to the king, but then turns when the Iron Guard enter
the battle. It is learned that the Iron Guard are indeed magical;
undead soldiers armored in heavy iron and invested with inhuman strength.
The king's troops find themselves in a retreat, and Rubel hears their cries
from where he sits curled up in a ball, bleeding. The issue ends.
Issue #8
Rubel, from where he sits and hallucinates, sees a dark
shadowy shape moving within and between the paintings on the wall.
It is the beast Jurid, but Rubel does not know how he recalls the name.
It watches him and would perhaps pass from the world of the paintings into
the real world, were it not for the little image of Quinton, who holds
it back and urges Rubel to escape.
The Royal Guard engage in furious battle with the undead
knights, and using ancient techniques and powerful weapons, they manage
to halt the advance for long enough to collect the king, burn their secrets
and prepare a secret escape route. During the battle, the story narrative
describes princess Katara's disappearance, the prince Kangar's rise to
power, and the king's descent into illness.
The issue ends with Rubel and the Royal Guard riding a
huge, thunderous elevator disguised in the floor of the king's chamber,
down deep into the heart of the mountain, and their blocking the route
behind them.
(This issue also contains a short story about Quinton
and young Heath in the Millbrook of 1000 years ago, in which Quinton takes
a trip to the fishing pond. He describes some of his past and promises
to begin Heath's teaching in the ways of sorcery. As well, Heath
gets into a fight with a small boy, her relationship with her aunt and
uncle is touched upon, and the question of Quinton's sanity is in no way
resolved. Eventually some fishing is even achieved.) [M'Oak's note:
This short story, drawn entirely in a large, noisy arts & crafts tent
at a two week long exhibition, is one of my favorite stories in Thieves
& Kings.]
Issue #9
The Royal Guard with Rubel and the sick king in a stretcher,
journey down through the secret ways of the mountain. Rubel hallucinates
and drifts, affected deeply by his wound and the poison with which it was
covered. He sees visions of the king, sitting upright, with a clear
expression, beckoning him, but he blinks and the vision is gone.
He hears a voice drawing him away from the group, and he follows.
The voice turns out to be that of a cave troll who is
holding a magical lantern which Rubel recognizes, but cannot remember where
from. The troll laughs and taunts him, and tries to lead Rubel to
his doom, but the thief avoids the perils and attacks the troll.
They struggle, but Rubel wins and takes the lantern. At this point
the wall crashes, shattered through by a huge Iron Knight, several stories
tall, which stands in his way. Rubel leaps through the hole as the
ceiling collapses, landing right in the middle of a battalion of the Prince's
soldiers. Rubel leads them on a mad chase through one of the lower
chateaux on the mountain, and ends up hurtling over a balcony precipice,
ending the issue on a cliffhanger.
This issue also tells the story of Ben and Sara Blue,
the ghost of the sunken city; how she became a ghost, how the city
was sunk, and how she came to be the rightful owner of the magical lantern
found by Rubel in this issue.
Issue #10
Rubel's fall was stopped at the last moment by catching
the uniform straps of the guardsman, who also hangs perilously over the
edge. He cries out for his comrades to shoot Rubel from him, but
too late. A large soup pot disturbed from the chase rolls over the
edge, and knocks the guard so that he and Rubel both fall.
Rubel, moving instinctively, barely manages to climb into
the pot before it crashes through the mountain observation windows below.
In a burst of glass and disturbed pigeons, Rubel flies down the mountain
side in the pot. In a lucky twist of gravity, just before the pot
reaches the bottom, it is launched into the air, safely depositing Rubel
in a bell tower. The boy, shaken and bleeding, makes his way into
the streets of the lower city.
He is later discovered by Varkias, who finds him bleeding
and half delirious. After discussing the problem of what to do next,
Rubel decides that he must pull the bolt from his side in a manner explained
to him by Quinton. Varkias advises him that doing it Quinton's way
might make matters worse, or even kill him, but Rubel is confident, and
proceeds to pull the bolt. When he does so, the pain pitches Rubel
into unconsciousness.
When he looks up again, he finds himself, fully healed
kneeling beneath some shrubbery. When he crawls out, he finds that
he has been transported to an enormous, manicured garden, and that he wears
an antiquated prince's suit of ruffles and silk and a fencing foil.
Before he can digest all of this, he discovers as well that he is not alone.
Issue #11
Upon finding himself in the mysterious garden, Rubel is
confronted by the Shadow Lady. Except, she is not the same.
She is wearing Rubel's clothes, and she bears his wound in her side, and
she is not quite herself. She gets up, changes her attire, and with
much protesting on Rubel's part, the two set off on a journey through the
garden to see the king, who is also imprisoned there.
The garden, she explains is the dream of a great Dragon
named, Cespinarve Rogue, and that it is haunted by a beast she calls the
Gorgon's Head, which comes out every day at noon to kill anybody who is
not supposed to be there. The only safe place is the Tea House, where
the king is kept prisoner. On their journey, Rubel accidentally enrages
three of the garden's natural protectors; the plants, water and the insects.
He manages to survive the first two on his own, but the insects send him
running, and Soracia destroys them with fire.
She explains to him something of her nature; that she
is not always dark and evil. She explains that she does not belong
entirely to herself except in the garden, where the forces controlling
her cannot enter, but that she can only stay in the garden for short times;
only so long as she bears a fatal wound. She speaks also of her relationship
with Quinton, and how she is always at war with him.
It is then that their way is blocked by a giant wall.
Rubel discovers a note on the ground from Quinton, but cannot read it before
she takes it from him. The note tells how Rubel ought to get her
to fly them both over the barricade, an action which would sap the remaining
of her strength and leave him free of her influence. Soracia grits
her teeth in thought and then decides that they must travel another way.
She knows a passage under the wall. With more protesting,
Rubel allows her to lead him down.
Issue #12
This issue steps back in time 1000 years to Heath in Millbrook.
Heath, after finding Quinton the next morning, asks when
he will start teaching her magic as promised. When he seems not to
recall making that promise, Heath prepares to get angry with him, but they
are interrupted by somebody else's argument. They come upon Finnly
and the group of kids helping to build Quinton's latest monster trap, an
affair of ropes and pulleys and an anvil and a huge, overturned wine press
bucket.
One of the older boys has taken Finnly's hat, and is teasing
him with it. Quinton puts a stop to this and sets them back to their
tasks. The children are clearly making fun of Quinton, but he seems
not to notice. He remembers something he forgot and drags Finnly
off to help him see to it, leaving Heath with the bullying kids.
Seeking a new target, they turn on her, and she defends Quinton in his
absence, and scolds them for trying to get him in trouble. (The wine
press bucket is stolen from one of their neighbors, and knowing that Quinton
will eventually get caught, they are all waiting to see it happen.)
Heath is furious, and punches the boy, and runs off to warn Quinton, but
she is unable to find him.
Eventually, she gives up, and settles down beneath a tree
and falls asleep. Dreaming, she enters the Dragon's dream garden,
deep in the caves through which Rubel and the Shadow Lady are making their
dangerous journey. Upon meeting one another, something strange happens.
Heath is invested with a very powerful magic, and countless
spirits of heroes and kings and gods emerge through the darkness, all watching
her and the Shadow Lady. Heath finds herself speaking words of power,
challenging the Shadow Lady to battle, but Soracia refuses to fight, shattering
the spell and sending Heath back up into the waking world, but not before
Heath and Rubel see each other's eyes for the first time. Heath wakes
up, gasping, believing that this was her first magic lesson, and that Quinton
had planned everything.
Rubel and Soracia race from the catacombs and back into
the sunlight. They race for the Tea House even as the Gorgon's Head
awakes.
Issue #13
This issue opens up with a narrative about the nature
of the mystical land of Nove and the Dragons which populate its remote
edges, describing the balance of nature between the two. It
describes how Cespinarve Rogue was the smallest of the Dragons, and how
he was jeered at and mistreated by his peers for the fact. Cespinarve
Rogue eventually left the Dragon lands, and terrorized the rest of Nove,
eating cities and consuming forests and fields.
The intrepid thief, McGi decided to put a stop to it,
and did so, telling Rogue to stop what he was doing, or he'd be sorry!
And Rogue, knowing something of the mighty McGi, did as he was told and
slunk off and fell asleep. His dreams were corroded by the poison
he had tasted from a battle long ago, and which still swam in his veins.
He created in his dream the garden through which Soracia and Rubel then
raced.
The Gorgon's Head smashed right through the wall and bore
down upon the pair, who found themselves locked out of the Tea House Tower.
Kings Grinrum and Fularo, of the Northern Plains and the Eastern Vales
respectively, refused the sorceress and the thief entry on grounds that
thieves were forbidden by Dragon's Rule. The Shadow Lady, refusing
to let Rubel be killed, caught hold of him and flew into the air.
Catching the Gorgon's Head in her cloaks, she flung it far into the sky,
gaining themselves a few moments. Landing in the Tea House, the kings
abiding there rushed out at the commotion. King Uerol of the Southern
Islands, dressed mysteriously in rags, quickly took charge and carried
the flagging sorceress inside. The others barred the windows against
the Gorgon's head, which returned in a fury, rattling the foundations of
the House before eventually leaving.
Rubel, kneeling at Soracia's side, asks if she will live.
She tells him no, but assures him that she will return to life in the waking
world, and has some moments to still speak with him here. She tells
him how difficult she finds immortality; how lonely she is. And she
tells him that she loves him, and that her actions in the waking world
are tainted, and must not be the only things he judges her by. She
also warns him that Quinton is not to be trusted; that he is more a force
of nature than a person; that he has killed friends. She tells him:
"We are not like him. We are not like Quinton. No matter how
hard we try, or how strong we become, we will always be mortal inside.
That's why it's so important for us to be for each other. Nobody
else cares! Nobody. If we don't take care of each other, then
we're just inviting them to use us up again. And they will!
They always do."
Shortly after, she dies, turning to dust. Rubel
stands: "My Shadow Lady has told me that King Rillion of Oceansend
is here. Take me to him. Take me to him now!"
Issue #14
The strong arm of the law arrives in the night at the
Jay household to take Quinton away. Mr. Jay opposes the officers
at the door, but is knocked down, and they rush in and grapple with Quinton.
Mrs. Jay raises up her husband's bolt lock gun and tells Quinton to escape
as planned. (It is evident that they knew this was coming for some
time.) But Quinton refuses on the grounds that it would incite violence,
and he allows himself to be taken away. Heath is very upset by this,
but Quinton promises that everything will be fine. She is not convinced.
The next day, she and her cousin and Finnly meet to discuss
the turn of events, and Heath describes the situation from a sorcerer's
perspective. She describes the game between Quinton and Locumire
as she sees it. It is then that a small finch flies to them and speaks
a message from Quinton. They are amazed by this phenomenon, and Davin
tries to catch the bird and keep it, but only manages to scare it away
before it had given its full message. Heath stomps around in annoyance
before deciding that they must travel to town to find Quinton at once.
She is interrupted, however, by a young lady they quickly determine to
be a witch.
The witch is cruel and mean and she taunts them and tricks
them into giving her more information than they probably would have done
normally. Then, turning to leave, she tells them that the chest of
treasure Quinton had stolen and buried in their backyard had been retrieved
by their forces. The issue ends.
(Also, this issue, there is a short Desmond the Daring
short story.)
Issue #15
Moments after the witch leaves the scene, Jurid, the Dawn
Swallower, attacks. It means to slay Heath, but the girl is quick
on her feet and manages to dart away. Luckily, the beast is not nearly
so strong as it was in ages past, and the woods are bright and friendly;
elements which hamper the shadow. But the monster is more than capable
of killing Heath, and they both know it, so the chase is deadly serious.
It is a piece of luck that Heath comes upon Quinton's
shadow trap, half constructed in a clearing. It is another piece
of luck that Heath manages to activate it and capture the monster.
Her friends run up, panting, and find her safe with the shadow trapped
beneath the overturned wine press bucket.
The shadow beast roars and demands to be freed, but the
Monster Slayers refuse tricking it instead into rushing from the spigot
on the barrel and into a bottle which they seal up and bury. Heath
and the boys take a trip into town in order to find Quinton and perhaps
free him, but in doing so, nearly run into Locumire and the Shadow Lady
herself.
The ending scenes follow the Shadow Lady and the witch,
and the reader learns something of the uneasy relationship between the
two.
[M'Oak's note: This issue and the one before it are two
of my favorites.]
Issue #16
Heath finds the window to Quinton's prison cell, and is
able to talk to him through the bars. They are delighted to see one
another, but the pall of danger overshadows the reunion. She tells
him how she captured Jurid, and he tells her how he had planted the Dream
Tree she'd fallen asleep under yesterday, sending her into the dream she'd
had about the Shadow Lady and Rubel.
He tells her that it is too dangerous for her to continue
living here, and that she must leave Millbrook. Heath is understandably
upset by this. He also tells her that the Shadow Lady is her sister,
and that she is the reincarnation of a very old sorceress, who has lived
many lives and that this current life Heath is living is the latest.
He tells her that Soracia has only lived one life all this time, and that
this has made her bitter. Quinton makes Heath promise not to enter
into battle with Soracia under any circumstances, but cannot remember exactly
why it would be bad. (His memory isn't entirely reliable.)
After telling her all this new and disturbing news, Quinton
instructs Heath to dive down into the water barrel sitting outside the
cell window, and that it will lead down into the Dragon's dream garden.
He tells her that she must find Rubel there, and that he will be her paladin.
Heath hasn't even enough time to say goodbye before Soracia swoops upon
her, brandishing swords. Heath makes the dive, narrowly escaping
her dark sister, and swims through the enchanted waters and arrives in
the dream garden. The issue ends.
(Also this issue, there is a three page short story entitled,
"Skin Deep Tattoos", which was originally published in Michael Cohen's
Mythography. Issue #16 also contains a nine page preview of Tara
Jenkin's science fiction drama, Galaxion.)
Issue #17
Not posted yet.
Issue #18
Not posted yet.
Issue #19
Not posted yet.
Issue #20
Not posted yet.
Issue #21
Not posted yet.
Issue #22
Not posted yet.
Issue #23
Not posted yet.
Issue #24
Not posted yet.
Issue #25
Not posted yet. |